Experience The Lord Of The Rings Gollum

When it comes to art, I’m a bit of a masochist. I listen to music that the average listener might call “inaudible”.”I appreciate the creeping creep of the skin of the big cats of film music. I tend to play games that make me want to bang my head against the wall, for superior or for worse. However, every pain addict has their limits, and the Lord of the Rings: Gollum pushed me to mine – and more.

Daedalic joyfull’s long-delayed taketh adventure, centered on one of the most iconic (but not exactly sympathetic) characters from middle-earth, doesn’t miss the mark here and there: it’s an unbridled disaster of truly epic-like Tolkien – epic proportions. Aside from its overly simple level design, surprisingly dated graphics and deeply uninteresting gameplay, the Lord of the Rings: Gollum is so broken that it is almost unplayable, making it one of the worst recent uses of a licensed property.

The game begins in Cirith Ungol, the Orc-infested outskirts of Mordor, about 60 years after Bilbo Baggins stole the ring from our slimy and fragile protagonist, Sméagol – or Gollum as we call him. The heart of the story, which takes place shortly before the events of The Fellowship of the Ring, is immediately obvious to anyone familiar with the series, even on the sidelines: Gollum must find Bilbo and get his “precious” back at all costs, while avoiding the wrath of Sauron.

You control Gollum in the third person (except while swimming, oddly enough). Since he is barely able to lift a metal spoon, let alone wield a gun, action is not the focus, except for the occasional opportunity to sneak up from behind for a chokehold kill, for which he can somehow muster the energy. Instead, the game revolves around all things taketh. They use connectively sparse climbing areas to crawl from above, crawl through shadows to stay out of sight at ground level, and throw stones to turn off lights or distract guards.

Before continuing, we must address the elephant (or Mûmakil, if you will) in the room: in the state in which he was at the time of the examination, the Lord of the Rings: Gollum was not ready to play. In My approximately 11 hours of playing in “Performance” mode on a PlayStation 5, the game crashed more than 120 times (yes, I counted; masochist, remember?), on average about one crash every five minutes. After my twenties. Crash, I received the dreaded message “save corrupted data”, only to discover that I had lost half a day of progress when reloading.

In several other matters, revolutionary mistakes – such as a companion I had to protect and who kept dying immediately for no apparent reason – forced me to restart entire levels, losing considerable progress. Finally, during a particularly long and time-consuming puzzle, accidents became too frequent to get to the next checkpoint on time. Even though I was determined to go all the way and make these setbacks worth it, at 40% completion, I threw in the towel, defeated.

After going through and starting a new game and overwriting the data from my original game, I tried to disable a setting that I had forgotten before: “Gollum hair simulation.”This has significantly reduced the number of crashes, although it does not seem to have had much impact on other major bugs. All this attitude seems to do is make Gollum’s hair a little greasier and more fluid, which – if you ask me – is not really worth the almost constant reboot. So I strongly recommend that you make sure that this setting is disabled if you decide to play this game.

Aside from these potentially game-damageing glitches, the Lord of the Rings: Gollum is full of all other types of bugs, ranging from the hilarious to the frustrating. Sometimes I would invite into checkpoints just to be stuck in the ground before immediately dying in a repulsive gurgle. Other times I found myself stuck in the “squat” or unable to move completely, which forced me to restart the game. The cutscenes often end abruptly, cutting off the regularly blurred NPCs in the middle of the set. A heartbreaking escape scene is dramatically set to music in one passage, then completely silent in the next. The list goes on.