Story Of Seasons A Wonderful Life

Just like an ax, a sickle or a hoe, Nostalgia is a powerful tool. In Story of Seasons: a Wonderful Life, this is what drives your farmer to return to the forgotten valley in the hope of creating a life that resembles the idyllic life of his parents. This is also what prompted me – wearing my most beautiful pink glasses – to revisit a Wonderful Life with its recent Remake. When I downloaded this new version of a game that I was immersed in for several hours for my Nintendo Switch, I remembered the first time I played the game two decades ago – the feeling of my grandparents’ itchy carpet, the satisfying “click” of my purple GameCube that closed.. It was never my favorite Harvest Moon game-this space was reserved for Back to Nature-but it was a game that I found unique and fun.

In a way, I feel the same way about his Remake. Story of Seasons: a Wonderful Life is a very different type of farming simulator, as it focuses more on connection ships, family and inheritance than on farm work. It’s a concept I can support, and A Wonderful Life’s focus on optimizing gameplay and eliminating boredom is a breath of fresh air. Although the dynamics of social simulations are at the forefront of A Wonderful Life, the interactions of the players and the community itself seem superficial. Although the character creation process can be more complicated than ever, few NPCs are memorable, dialogues are scarce and the idyllic setting of the game quickly becomes strange due to the empty atmosphere of the city. Yet when I discard this less-than-wonderful content, there’s not much left, which makes a wonderful life feel old-fashioned and empty-especially compared to other games in the now very saturated farming game genre.

Like most farming simulations, a wonderful life begins with a letter – except this time it is sent by your character and not by you. After your character gets tired of city life, he writes a letter to your parents’ old friend, Takakura, informing him of your intention to come to the forgotten valley and take over your parents’ old farm. Upon arrival, Takakura offers your farmer A cow, a decent total of money and a tutorial that beautifully crosses the fine line in the middle of authoritarian and uninformative before giving you full control of your character and your farm.

This tutorial – and the ease with which these notes are accessible at any time- comes into play because A Wonderful Life is radically different from other agricultural simulations. While games like Stardew Valley and the vast majority of Harvest Moon and Story of Seasons games offer you a large dilapidated plot, your A Wonderful Life Farm starts in a decent state with only two small plots – one with poor quality soil and one of average quality, a factor that often comes into play.

The majority of your farm is a fenced field where your livestock can graze, which quickly informs you that livestock farming should be your goal and is the biggest money generator; this is a radically different approach from farming simulations that usually rely on crops to make your money flow. Ultimately, these features make A Wonderful Life a great farming simulation for genre beginners – there is less to manage, less to do and much less to worry about.

However, for those who are more familiar with the Genre, this is just the starting of the long List of differences. For example, you cannot ship the items you are looking for or collecting in A Wonderful Life – this container is exclusively reserved for the items you are collecting. Instead, you will have to wait for the sales truck to arrive in town or set up your own Booth in the city center, hoping that your wandering neighbors will see your Booth and slowly venture out.

In addition, a year in A Wonderful Life lasts only 40 days, with each season representing 10 of these days and containing a public holiday. This means that time flies by and that tasks that you would normally do on a daily basis – such as watering your plants and milking your cow – can and should be done twice a day in this game. It also gives the game the space it needs for several years and gives players a wonderful opportunity to see their community change and their future child grow up.

And although there are a handful of things that you can improve on your farm and inventory, there is no resource collection and getting these upgrades does not seem to be a major goal. Instead of having agricultural or financial goals, the game emphasizes that you must get married in the forgotten valley in your first year of life – otherwise the game will end.