Viewfinder One Perfect strike

Some of the best designed puzzle games are also among the easiest to understand at a glance. Portal is easy to break down and explain to new players for all its sneaky experiment rooms and puzzles, so that its depth is revealed when you use its mechanics in an increasingly complex way. Baba is You is just as simple, but can get extremely messy if you really experiment with how far you can stretch its word-based combinations. The viewfinder fits perfectly into your store. It’s a short but addicting puzzle game with a distinct and captivating core mechanics that is satisfactorily explored through a series of challenging puzzles, each of which left a smile on my face when I came to a solution.

The core concept of Viewfinder allows you to take static 2D images and project them into the 3D space of the world around you. For example, a polaroid photo of an otherwise modest stairmatter can be used to build a new path to a higher platform that was once projected into the world in order to create space for oneself and damage everything that could have been there before. The more you play with it, the more you begin to understand different facets of how this power can be used to manipulate the calm and delightfully colorful environments around you. For example, while a picture of a simple wall might only show you what was taken in two dimensions, the effect it has when you apply it to the world is far greater, sometimes throwing entire rooms and important objects from behind. It is equally important where you place your projections, because the large structures that you conjure up in front of you can accidentally shear off the environment in such a way that it becomes more difficult to achieve your goal.

Viewfinder starts slowly and offers you only preset photos that you can find in the steps so that you can familiarize yourself with the mindset that is necessary for after challenges. However, it doesn’t take long for it to really let go by giving you your own camera, which you can use to take still images from any angle of a scene and use it to design your own solutions. This moment is challenging and liberating, similar to the opportunity to finally trigger both portal types in Portal after being forced to solve puzzles with only one. It also comes at the right time when the complexity of the puzzles, which will give you exactly the tools you need to solve, is wearing off. Without the safety net of getting the parts you need to find a solution and challenging yourself, Viewfinder tasks you with creating your own solutions that can be as simple or completely unique to deconstructing a problem.

The goal of each stage is to reach a teleporter at the end, throwing some obstacles to prevent it from becoming easy. Sometimes the teleporter needs to be powered by several batteries at a level where there may be only one, which will challenge you not only to figure out how to get them to the right place, but also how to conjure up duplicates without running out of film. In other matters, the teleporter is powered by a network of cables that can be easily cut off if you are unwise where you are projecting images. These networks can be powered by sound or pressure plates, sometimes they hold the power in the batteries to give you time to access a teleporter before it turns off. Each of these pieces is presented simply at the starting, but it makes you think quickly about how each individual solution can lead to a more grandiose, more complex solution, which often requires a new revelation about the nature of the basic mechanics and how it can work in different ways.

The concept of capturing a moment is fascinating and makes you think not only about the body characteristics that you capture in each picture, but also about the state in which you find yourself over time. A battery that is photographed at full power will keep it when it is reused worldwide, so you can achieve what could power it without having to body go so far to reach it. Viewfinder uses it as a central theme in a series of puzzles, but then quickly builds on it by integrating what you just learned into a more complex puzzle, while introducing a completely new theme for the next ones. This keeps the feeling of discovery strong and makes each victory seem like a triumph over one impossible problem after another, especially considering how complex the puzzles become in the end. The way in which Viewfinder can consistently maintain this is indicative, but it is also ensured by its connectively short duration of about four hours for completion. There are only a handful of optional (and really difficult) steps to go through and find collectibles, but Viewfinder can be easily completed in one sitting and could be superior experienced that way too.